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 Perks And Point Cost

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Digger

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Posts : 138
Join date : 2010-01-25
Location : LaGrange

PostSubject: Perks And Point Cost   Thu Jan 28, 2010 2:34 am

Field Perks (thus far)

*Scout perk 75 pts. A team member gets to go out and scout the field for valuables or enemy locations, or ambush points. time is 1 min
*Bunker Buster 25 pts. can be used on small bunkers or barrels not on crack village or tower or barn or pedator alley. It is good for one kill 6ft radius.
*Behind Enemy Lines 500 pts allows one person to insert anywhere on the field good for only one insertion once killed insertion is over.
*Juggernaut 300 pts allows one player to be bullet proof for 30 secs or get up to 5 knife kills for cqb.
*Intel purchase 100 pts may contain info on enemys objectives or may contain junk
*Red Cross 50 pts one per game can be used to instantly respawn or respawn another team mate in a single elmination game or respawn game.
*Shock and Awe 800 pts this can be used to render enemys powerless for 1 minute enemys can not shoot or move they can be bunker tagged knife killed or base killed this is good for the entire team that used it to move freely through out the field and perform the mission with no resistance.
*Missing in Action 150 pts can be used to pick out a enemy solider to go back to base for 2 minute time limit. only one can be used per game.
*Airstrike 600 pts area affected 40 meters
*Mortor strike 300 pts area affected 25 meters
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alpine
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Posts : 461
Join date : 2010-01-24
Age : 45
Location : Area13 field

PostSubject: Re: Perks And Point Cost   Thu Jan 28, 2010 8:34 am

guy's if you want something added let us know next pts perk game will be the second game in feb.
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PostSubject: Re: Perks And Point Cost   Thu Jan 28, 2010 4:18 pm

Man I love this Points perks system. It should surely add some interesting twists to game play.
Alpine and i were talking about a "Mole Perk" and kinda came up with the following.

Mole is a double agent that neither team will know about and can be active in any random game. His objective is to "Team kill" as many players as he can without his identity being compromised.

Mole perk does not cost points but rather rewarded points for being "The Chosen One"
Mole will be given 30 points for being chosen. If his identity is compromised, he will have to fight his way back across enemy lines or give up half of his 30 points to stay on the team he/she was originally assigned to. (this applies to respawn games only)
Mole can NOT be rewarded any additional points for that game. Maximum points 30. Minimum points 15.

Mole will be secretly chosen by a Ref before any random game and will be given a token (poker chip) to identify him/her as the Mole.

Mole can NOT be activated until 5 minutes after game start.

Mole can NOT Spawn camp or kill anyone in the re-spawn area.

In single elimination games, Mole will be rewarded 50 points maximum for staying alive through the whole game or 20 points minimum if K.I.A.

Mole's identity can NOT be reviled by a killed player in a single elimination game
(Dead men don't talk rule)

If anyone would like to add or take away from this please let you opinion be known.
We are a Club after all so everyone's opinion matters........except Atlas


lol!
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ATLAS

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Posts : 46
Join date : 2010-01-27
Age : 34
Location : Newnan, Georgia

PostSubject: Re: Perks And Point Cost   Thu Jan 28, 2010 6:50 pm

except ATLAS? that hurts man! I love the mole idea.
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PostSubject: Re: Perks And Point Cost   Thu Jan 28, 2010 6:54 pm

ATLAS wrote:
except ATLAS? that hurts man! I love the mole idea.

You Know you are my Favorite battle buddy raising the flag
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ATLAS

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Age : 34
Location : Newnan, Georgia

PostSubject: Re: Perks And Point Cost   Thu Jan 28, 2010 7:01 pm

i know. you're just still bitter about me tricking you into calling your hit without cause.
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PostSubject: Re: Perks And Point Cost   Thu Jan 28, 2010 7:07 pm

ATLAS wrote:
i know. you're just still bitter about me tricking you into calling your hit without cause.

Oh Yes the infamous bluff.....I was such a Noob Duh
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alpine
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Posts : 461
Join date : 2010-01-24
Age : 45
Location : Area13 field

PostSubject: Re: Perks And Point Cost   Thu Jan 28, 2010 8:02 pm

Q wrote:
ATLAS wrote:
i know. you're just still bitter about me tricking you into calling your hit without cause.

Oh Yes the infamous bluff.....I was such a Noob Duh


Well then not much has changed since then. Dancing Banana Waka Waka Waka Dancing Banana
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ATLAS

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Posts : 46
Join date : 2010-01-27
Age : 34
Location : Newnan, Georgia

PostSubject: Re: Perks And Point Cost   Sat Jan 30, 2010 9:12 am

alpine wrote:
Q wrote:
ATLAS wrote:
i know. you're just still bitter about me tricking you into calling your hit without cause.

Oh Yes the infamous bluff.....I was such a Noob Duh


Well then not much has changed since then. Dancing Banana Waka Waka Waka Dancing Banana

I wasn't gonna say it.l Mooning
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Famine

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Posts : 10
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PostSubject: Re: Perks And Point Cost   Sat Jan 30, 2010 10:47 am

Hay can we have a no shooting Famine perk Hypnotize
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