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Most users ever online was 31 on Mon Aug 09, 2010 5:13 pm
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 Battle for the Fang.

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ShadowKiller

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Posts : 58
Join date : 2010-11-17

PostSubject: Battle for the Fang.   Mon Sep 19, 2011 11:53 pm

Ok so my last OP failed Horribly. No two ways about that. And yes theres no guarantee that Im gonna be around long enough to Host another OP.

But for once Im going to take a page from my wife's book, and try to look on the brighter side, be "optimistic" I have to admit it's very difficult to do, being one that only believes in something cold and hard that I can squeeze the life out of with my bare hands. But lets give it a shot.

Battle of the Fang. Thats the OP. If you have read the book then you already have some Idea what to expect if I can pull this off.

Im going to dig deep and try to bring a more simplified, yet prop heavy type game. Im also going to borrow ideas from other OPs Ive been apart of, including Q's Human Salvation, and Todd's most recent game. This game will be Radio intensive. In fact this Op might possibly be 40% - 50% radios, because Im bringing in a new respawn system that will make radio's absolutely invaluble. Minimum of 3 radio's per team, but if thats all you have, you will have a sever disadvantage if the other team has more. The idea im borrowing from Q will be the CD's. while i was in Iraq, most of my movies were damaged beyond repair, so I have over 200 at my disposal. 550 Cord will also be used. "Box Guards" will be implemented that will resemble Todd's sentries. I might even use real box's for effect and maybe even a bit of armor, but that still in the air right now.

Thats all Im going to put out for now. I know Fulda is on the horizon, as is Angels v Demons. And this will be well after both games, possibly in November. Just Something that everyone can sink their teeth into for now. And like I said this will all depend on my near future, but Im not going to beat that horse anymore, Ya'll know the deal.

Any feedback is welcome as always.
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Battle for the Fang.

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